Self-Hosted Horde Project Plan
November 14, 2025
We've published a short guide outlining the work involved in building and maintaining your own production-ready Horde deployment.
Read more →November 14, 2025
We've published a short guide outlining the work involved in building and maintaining your own production-ready Horde deployment.
Read more →
November 5, 2025
We've made our documentation public.
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September 12, 2025
This month, we deployed a new backend for tracking usage and billing. Our users can now view detailed insights into their server costs and information about historic and upcoming invoices.
Read more →August 28, 2025
We're thrilled to roll out a new pricing tier designed for indie teams of 5 or fewer. Starting at $249 per month, small teams can now access reliable, hassle-free Horde continuous integration.
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July 22, 2025
Our new website is live. There you can find a cost estimator allowing you to generate a quick estimate for what it would cost for your team to migrate to Universal Foundry.
Read more →July 5, 2025
We completed a detailed analysis and optimization for different Unreal Build Accelerator configurations which allows us to offer our users an ideal setup for compute, memory, and storage for their use-case.
Read more →June 10, 2025
Horde, Unreal Build Accelerator, Zen Server, and Cloud DDC were all migrated to Unreal Engine 5.6.
Read more →June 3, 2025
Our support for adding a Zen server for your build environment is now generally available. For medium and large sized deployments with several cook agents, this tool can meaningfully reduce the time it takes for creating packaged builds.
Read more →May 15, 2025
Universal Foundry engineering lead, Lucian Cesca will be at UnrealFest in Orlando this June.
Read more →May 14, 2025
"Cloud DDC" is Epic's tool for storing and sending large binary data to distributed teams. Its primary use is right in the name - it can act as a cloud-based Derived Data Cache.
Read more →April 29, 2025
For our professional tier users, we've streamlined what's required to get started using Universal Foundry. Most new teams can simply copy the newly-released Universal Foundry BuildGraph repo into Perforce.
Read more →April 11, 2025
We are now ready to enable Unreal Build Accelerator for anyone using Universal Foundry. UBA allows individual compile jobs to be distributed across multiple computers by sending individual C++ files out to agents and returning the compiled binaries.
Read more →March 24, 2025
In 5.5, "Zen as Shared DDC" was marked as ready for production. Previously, each cook agent had a local DDC cache. Zen Server as Shared DDC allows agents that are cooking builds to share their DDC, substantially reducing cook times.
Read more →March 7, 2025
We've made some further improvements optimizing performance of our agents. Agent start time has been improved by 5-10 seconds and we've improved baseline disk performance resulting in local compile time improvements of around 3%.
Read more →February 18, 2025
We've added the ability to configure two different Perforce users - one for the agents which can have limited read-only access and another for the coordinator.
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