Turnkey Horde
and Cloud DDC
for UnrealEngine 5
Industrial-grade
infrastructure
for UE5 Teams Scaleable, secure,
reliable infrastructure
and services
Universal Foundry
makes Horde better
Universal Foundry Horde
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Secrets Management
E2E encrypted secrets management from a web-based dashboard.
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Multiplatform Support
Generate builds for console, PC, and mobile on Windows, Linux, and Mac.
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OIDC and SAML support
Allows you to use your existing enterprise authentication and authorization workflows.
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Streamlined Upgrades
As Epic adds additional features, we test them and integrate them into your deployment.
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Straightforward Configuration
Connect to perforce and you instantly will have access to Horde and all the associated features.
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Agent Management
Agents are automatically updated with the latest SDKs, OS upgrades, and security patches. Eliminates developer time spent on IT tasks.
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Secured
Universal Foundry secures the coordinator and agents inside of our virtual private cloud and provides modern, zero-trust access to your developers.
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Highly Scalable
Scale up and down with your needs. Eliminates the need to worry about over-purchasing compute time. Milestone days will no longer result in a fight for build and cook compute time.
Horde Continuous Integration
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Native BuildGraph
Understands BuildGraph natively allowing for parallelization status, logs, and dashboarding that is aware of each node.
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Slack notifications
Build success, health, and “blame” information are piped to channels within Slack.
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Pre commit checks
Validate changelists with compilation, tests, and anything else from BuildGraph before they’re submitted to the main branch.
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UnrealGameSync Metadata
Populate UGS with builds and metadata direct from CI.
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Test automation
Run Gauntlet tests in the cloud with screenshots and telemetry available from the web-based dashboard.
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AutoSDK
Automatically install and update SDKs on build agents.
Unreal
Cloud DDC
Epic's Unreal Cloud DDC accelerates a team's development workflow by allow developers and CI systems to seamlessly share derived data such as compiled sharers so they do not always need to be computed locally.
Features Include
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Fewer, Faster Progress Bars
“Compiling Shaders” and other slow outputs are shared automatically with the team, eliminating that step from editor launch/run.
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Full Support for Various Data Types
Universal Foundry's Unreal Cloud DDC deployments support caching both derived data as well as cooked snapshots. As new data types are added by Epic, your Unreal Cloud DDC will be upgraded.
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Compatible with your on-premises Shared DDC or Zen Storage Server
Unreal Cloud DDC integrates with your on-premises derived data cache. Unreal will first look for assets on the LAN and then reach out to the Universal Foundry infrastructure.
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Pre-populated
When used in conjunction with Horde, we pre-poulate the DDC with derived data generated during the cook process so data is available shortly after source assets are checked into source control.
Unreal
Build
Accelerator
Features Include
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Substantially reduce time engineers neeed to spend waiting for the engine to compile.
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Add additional threads to local compiles jobs using cloud compute that scales up and down on-demand.
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Fully-managed service Agent upgrades and engine upgrades handled automatically. Storage, bandwidth, and compute are all optimized out of the box.
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Accelerates shader compiles.
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Optimizes work even for older, low thread count workstations.